Welcome to Andrewblock.net A saucy & savory blend of industry news and tech tips

1Oct/075

Bioshock, video games, and the nature of art

“I am Andrew Ryan, and I'm here to ask you a question. Is a man not entitled to the sweat of his brow? 'No!' says the man in Washington, 'It belongs to the poor.' 'No!' says the man in the Vatican, 'It belongs to God.' 'No!' says the man in Moscow, 'It belongs to everyone.' I rejected those answers; instead, I chose something different. I chose the impossible. I chose... [the underwater city] Rapture, a city where the artist would not fear the censor, where the scientist would not be bound by petty morality, Where the great would not be constrained by the small! And with the sweat of your brow, Rapture can become your city as well.”
—Andrew Ryan

Bioshock_Baby

Old news to most, new to me. I just read Roger Ebert's statement that, essentially, video games are not—and never will be—art. At least not art on the same plane as films and literature. How could one even begin to compare the artistic merit of a classic play like Hamlet to a modern video game like Bioshock? Ridiculous, right?

Actually, it's not.

Now, I wouldn't be so bold as to argue that Bioshock (or any game for that matter) is superior to classic films or literature. Rather, I'd like to express frustration with anyone who claims something can't be art, when clearly the viewing or experiencing of art is a wholly subjective experience.

The American Heritage dictionary defines art as "The conscious production or arrangement of sounds, colors, forms, movements, or other elements in a manner that affects the sense of beauty, specifically the production of the beautiful in a graphic or plastic medium" (source).

So in that sense, if I played Bioshock, which is viewed on a "medium" (a computer screen), and it invoked a sense of beauty, wouldn't it be art?

Ebert also writes, "I believe art is created by an artist. If you change it, you become the artist." His assertion here is that video games allow for players to make many decisions, thus affecting the outcome of the game. Therefore, games can't possibly be art because the artist can't "control" everything that player/viewer sees or does.

Bioshock_Piano

But I take issue with that assertion. Here's why: take a college course and read Macbeth or Hamlet or any Shakespearian work. At the end of the class, after everyone has read the play, ask each person in the class to say what it was about—you will get 30 different answers. I took several Shakespeare courses, and—in each class—nearly every student in the room experienced a different play than the next student.

Isn't that semi-ambiguous quality what makes Shakespeare so good? I mean, how many authors can weave a tale that leaves an entire classroom full of educated people coming up with dozens of interpretations of what it was about? A select few. In the same vein, Bioshock has created a world in which you feel the moral ramifications of your actions. You make choices, and those choices affect your interpretation of the experience!

Take the witches in Macbeth as an example of what I'm talking about. Were they real or a product of Macbeth and Banquo's imaginations? In this scene, Banquo asks, ""Were such things here as we do speak about?/Or have we eaten on the insane root/That takes the reason prisoner?" (I, iii., ll.83-85). Shakespeare writes his witches ambiguously enough where the reader must make a choice: are they literal witches, a vision, or...something else? That choice will then affect how he/she interprets the rest of the play. Can we blame the witches for Macbeth's madness and moral decay, or—if the witches aren't real—was he mad from the start?

Does that freedom of choice degrade Macbeth's artistic value or merit? Not at all. If anything, the freedom to interpret the play many different ways enhances its artistic value. Therefore, with Shakespeare as our "benchmark," it's safe to say that great artistic works often allow viewers/readers to view/read the same thing and walk away with entirely different experiences.

It is no different with video games.

Having played through Bioshock, I can say there were definitely times in the game where I had to stop and say, "Wow." Was it beautiful? Yes, beautifully disturbing, like when you finally confront Andrew Ryan, the game's initial antagonist. In a dark and moving scene, Ryan contemplates the difference between a man and a slave, after which he orders you to kill him. Having undergone brainwashing, your character mindlessly obeys, proving Ryan's point. The real thing that separates a man from a slave is thus: "A man chooses; a slave obeys!" (a point which he died trying to prove)

Or how about realizing that Bioshock has made you—the player—question commonly accepted video game conventions? Or how about finding humanity and compassion in the game's most vile characters? Is that not a form of artistic beauty? I could go on and on, but I would argue wholeheartedly that Bioshock is art. I wouldn't classify many games this way, but Bioshock is one of the rare gems that has ascended into the realm of gaming art.

As for you, Mr. Ebert, please don't tell the rest of us what is art and what is not. Let us decide for ourselves, thank you very much! It's fine if you don't view games as art. But art by its very nature is subjective, and it is important that viewers of all art forms are allowed to draw their own conclusions.

Bioshock_1959

Related posts:

  1. Getting YouTube to work on Windows Mobile 6
  2. Piracy and the PC gaming industry: the pirates “don’t count”
  3. Crysis Warhead Won’t Display 1920×1200: How to Fix
  4. EA, please don’t screw up Dead Space 2
Comments (5) Trackbacks (0)
  1. This was a great read. I would fully agree… I’ve played several games that I would call art. Beauty is in the eye of the beholder, as is art. One’s art can neither be inspirational nor moving if it effects only the artist. Great art is defined, I think, by how it effects other people, rather than just the artist. If art can affect only the artist, the greatness of the art is limited to the greatness that only one person can achieve. However, when art effects many people, it is like a living, new creation. Like the DNA of parents combining to create a new life, Art mimics that aspect of creation in that – the more people moved by a piece of art, the greater the body of art becomes. Art unchanged by those for whom it was inteded is like an unfertilized seed which never becomes more than it’s own shell.

  2. Wow, well said, and I totally agree.

    Out of curiosity, what games do you consider “art”?

  3. Well the Final Fantasy games come to mind. Not only are the graphics well done, but the story can be different for everyone who plays it. In that, they really brought a new dynamic to gaming…which used to be so linear. Additionally you have social networking games – like The Sims – which seems to be completely customized to each individual. One could argue that the game itself is the canvas, and the functions or add-ons are the pallette and brushes making each player a contributor to the body of art — much the way a violinist might contribute their art to an orchestra. Here again, one could argue that the writer of the symphony is greater than the individual artists playing their instraments according to the music on the page in front of them. It doesn’t make the ‘players’ less or more of an artist — but it does contribute to the beauty and greatness of the work as a whole.

  4. It just ticks me off when an individual tries to place rules on something (in this case art) that is–by definition–wholly subjective. I think we both agree that art, like beauty, is in the eyes of the beholder. Not Ebert’s….

    There are things that aren’t art to me, of course. Do I consider a strip of paint on a canvas art? No, not really. However, I’m not going to tell someone that it can’t be art to them. That’s not my place to tell anyone that.

  5. Great post. Every movement in our body from the simple breathing to playing Bioshock and video games are always considered an art.


Leave a comment


No trackbacks yet.