Overheard that EA wants to emphasize action rather than survival in Dead Space 2.
Hasn’t anyone learned anything from Resident Evil 5?? Note: games that are successful as survival horror should stay that way, not go the “epic action” route. Those are a dime a dozen these days!
EA / Visceral Games: please do right by Dead Space 2. Don’t make Isaac uber-powerful…part of the thrill of the original is that he was just engineer, barely getting by. Make the game methodical, creepy, suspenseful, NOT bombastic, campy, and over-the-top. Think Alien vs. Aliens. Brooding. Uncertain. Desperate.
Please EA? If you screw this one up I could learn to hate you again.
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